![]() As for Jason himself, oh boy is simply seeing him walk a joy for fans. ![]() Each escape plan requires players to move through and search the map for what they need, meanwhile trying to avoid detection by Jason. From the fog steeped dirt paths to the cabins, F13’s environments are on (knife) point. To escape, players complete a series of objectives, which include tasks like repairing cars or calling the police. The map is relatively large, with interiors smothered by the adjacent forest and lakeside. The single map in the F13 beta is Higgins Haven, the residential property and barn on one side of Camp Crystal Lake. The list of graphic and control options were also appreciated, making the beta feel fully fledged and almost ready for launch. Regardless of the bug, I did appreciate the strong assortment of multiplayer options available despite the game being some months away from completion. The option to host a private match was also available, which was what I ended up using for the majority of the beta’s duration due to a bug that broke the party system a couple of days in. The F13 beta launched with a polished interface and standardized multiplayer conventions like a party system, which allows friends to group up before searching for an online match. Although it’s not without its flaws, I think my morbid prayers have been answered. Surely a game with the backing of a major IP would at least be promising, right? Thankfully yes, and then some! The beta alone proves Illfonic and publisher Gun Media have captured the essence of the franchise, visually and thematically. Then came Illfonic’s Friday the 13th: The Game. ![]() ![]() Whether it be the game’s longevity, polish, or post-release support, time and time again I’ve been disappointed. I’ve always said that I have faith that multiplayer survival horror can work, although each and every attempt at it that I’ve played has had shortcomings. ![]()
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